Trap
CounterCash Back
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2934
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
Cash Back — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 40 · Meta: provisional
- Primary role: Removal/Negation
Why it scores here
Cash Back is a set Trap that negates an activation only when the opponent pays Life Points for it, and then returns the negated card to the Deck. Its value is a narrow, conditional negate: it converts only when the opponent's activation uses an LP cost, which the rubric treats as a limited trigger. It has no body, no combo evidence, and no observed starter or payoff role, so its combo and material axes are near zero. The four-deck sample confirms it is run as a single copy across four archetypes, which supports accessibility and deck fit, but that frequency is not treated as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set Trap in four sampled decks at one copy each, but no combo or search data shows it is reliably live (inferred, decks_evidence). |
| Combo & Conversion | 15 | No combos_evidence rows and no body, so it does nothing on its own beyond a single negate (inferred, text). |
| Resource Economy | 40 | Negates and returns the card to the Deck, a 1-for-1 with no card advantage or refuel (inferred, text). |
| Effect & Interaction | 40 | Strong hard negate when the trigger is met, but the trigger only fires on LP-paid activations (verified, card text). |
| Material Utility | 0 | Trap card with no monster body, so it cannot be material (verified, card type). |
| Resilience & Flexibility | 35 | Set in the backrow, so it is exposed to backrow removal and can only be used once per copy (inferred, text). |
| Deck-Building Efficiency | 60 | One copy per deck, no garnet or lock restriction, a clean single slot (observed, decks_evidence). |
Calculation
Weight profile: Removal/Negation profile (single primary role, no secondary blend). Intrinsic ≈ 43, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard negate with return-to-Deck when its LP-cost trigger is met
- Single-copy slot with no garnet or lock cost
- Present across four archetypes, so it is portable between homes
Weaknesses
- Trigger only applies to activations the opponent pays for with Life Points
- No body, no material value, and no combo or search evidence
- Set Trap exposed to backrow removal and to being played around
Counters / choke points
- Opponent avoids LP-cost activations, which leaves the trap with no legal target (inferred)
- Backrow removal clears the set trap before it is needed (inferred)
Best use
Situational backrow negate against LP-cost activations. Decks: Pendulum Magician, Dark Magician, Chaos Phantom. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card that negates an activation paid for with Life Points and returns it to the Deck (card text); Run at one copy in all four sampled decks (decks_evidence)
- Observed: Appears in four decks across four archetypes, 100% main deck (decks_evidence); No combo appearances recorded (combos_evidence)
- Inferred: Trigger is narrow, so live-hit rate is low against most activations; Backrow exposure limits accessibility and resilience
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from a four-deck sample only no banlist token; assumed 3 copies (unlimited)






