Cash Back
Trap Counter

Cash Back

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When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 8, 2026
41± 8/ 100
Power Score
Intrinsic 43
Deck 40

Cash Back — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 40 · Meta: provisional
  • Primary role: Removal/Negation

Why it scores here

Cash Back is a set Trap that negates an activation only when the opponent pays Life Points for it, and then returns the negated card to the Deck. Its value is a narrow, conditional negate: it converts only when the opponent's activation uses an LP cost, which the rubric treats as a limited trigger. It has no body, no combo evidence, and no observed starter or payoff role, so its combo and material axes are near zero. The four-deck sample confirms it is run as a single copy across four archetypes, which supports accessibility and deck fit, but that frequency is not treated as power.

Axis scores

Axis Score Evidence
Accessibility 35 Set Trap in four sampled decks at one copy each, but no combo or search data shows it is reliably live (inferred, decks_evidence).
Combo & Conversion 15 No combos_evidence rows and no body, so it does nothing on its own beyond a single negate (inferred, text).
Resource Economy 40 Negates and returns the card to the Deck, a 1-for-1 with no card advantage or refuel (inferred, text).
Effect & Interaction 40 Strong hard negate when the trigger is met, but the trigger only fires on LP-paid activations (verified, card text).
Material Utility 0 Trap card with no monster body, so it cannot be material (verified, card type).
Resilience & Flexibility 35 Set in the backrow, so it is exposed to backrow removal and can only be used once per copy (inferred, text).
Deck-Building Efficiency 60 One copy per deck, no garnet or lock restriction, a clean single slot (observed, decks_evidence).

Calculation

Weight profile: Removal/Negation profile (single primary role, no secondary blend). Intrinsic ≈ 43, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hard negate with return-to-Deck when its LP-cost trigger is met
  • Single-copy slot with no garnet or lock cost
  • Present across four archetypes, so it is portable between homes

Weaknesses

  • Trigger only applies to activations the opponent pays for with Life Points
  • No body, no material value, and no combo or search evidence
  • Set Trap exposed to backrow removal and to being played around

Counters / choke points

  • Opponent avoids LP-cost activations, which leaves the trap with no legal target (inferred)
  • Backrow removal clears the set trap before it is needed (inferred)

Best use

Situational backrow negate against LP-cost activations. Decks: Pendulum Magician, Dark Magician, Chaos Phantom. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card that negates an activation paid for with Life Points and returns it to the Deck (card text); Run at one copy in all four sampled decks (decks_evidence)
  • Observed: Appears in four decks across four archetypes, 100% main deck (decks_evidence); No combo appearances recorded (combos_evidence)
  • Inferred: Trigger is narrow, so live-hit rate is low against most activations; Backrow exposure limits accessibility and resilience
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from a four-deck sample only no banlist token; assumed 3 copies (unlimited)











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